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3D Modeling

2 mins
3D Models Maya
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(2019) DigiPen Module - CG130
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Module taken in DigiPen Year 2, CG130 3D Computer Animation Production I. In this module, we are tasked to build any sci-fi machinery with modular parts. Hence, I’ve chosen to model a generator from a referenced image. We were taught the basics of modelling and lighting in Maya 2019.

Sci-fi Generator
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(2015) Moonless Project
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I participated in Project Moonless, a collaborative project between Swedish game developer Fatshark Studios AB, Autodesk Inc. and Temasek Polytechnic. I was assigned as an environment artist. The project lasted for weeks. During this weeks, I have modelled and textured a cannon and a balustrade. Through this project I have learned more about modelling in Maya and the usage of Shotgun software.

More info : Autodesk Case-Study: Taking game design education to new heights at Temasek Polytechnic

Balustrade
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Medieval Cannon
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(2014) Temasek Polytechnic Module - Game Modelling
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Module taken @ Temasek Polytechnic Year 2, Game Modelling In this module, we were exposed to props modelling, texturing and some best practices.

Sci-fi Level
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(2014) Temasek Polytechnic - GTLA
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Module taken @ Temasek Polytechnic Year 2, Game Texturing, Lighting and Animation During this module, I have learned the basics of texturing, character rigging and animation, and 3 point lighting. The model was provided by the lecturer without amendment from me.

Orge texturing
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