3D Modeling
Table of Contents
(2019) DigiPen Module - CG130#
Module taken in DigiPen Year 2, CG130 3D Computer Animation Production I. In this module, we are tasked to build any sci-fi machinery with modular parts. Hence, I’ve chosen to model a generator from a referenced image. We were taught the basics of modelling and lighting in Maya 2019.
Sci-fi Generator#







(2015) Moonless Project#
I participated in Project Moonless, a collaborative project between Swedish game developer Fatshark Studios AB, Autodesk Inc. and Temasek Polytechnic. I was assigned as an environment artist. The project lasted for weeks. During this weeks, I have modelled and textured a cannon and a balustrade. Through this project I have learned more about modelling in Maya and the usage of Shotgun software.
More info : Autodesk Case-Study: Taking game design education to new heights at Temasek Polytechnic
Balustrade#




Medieval Cannon#




(2014) Temasek Polytechnic Module - Game Modelling#
Module taken @ Temasek Polytechnic Year 2, Game Modelling In this module, we were exposed to props modelling, texturing and some best practices.
Sci-fi Level#
(2014) Temasek Polytechnic - GTLA#
Module taken @ Temasek Polytechnic Year 2, Game Texturing, Lighting and Animation During this module, I have learned the basics of texturing, character rigging and animation, and 3 point lighting. The model was provided by the lecturer without amendment from me.
Orge texturing#


